A Judge presiding over a player-driven Court in The City of Gold.

The Golden Encyclopedia

Justice

A player-driven legal system built from territorial authority, human judgment, persistent conversation, and consequences the world remembers.

A living legal system

Justice belongs to the players

The world never automatically punishes a crime. When someone steals, attacks, damages property, breaks an agreement, or commits another wrong, the affected players decide whether to forgive, negotiate compensation, or involve the authorities.

The game provides offices, jurisdiction, Courts, prisons, enforceable limits, and permanent records. It does not calculate guilt. Justice exists because players choose to use those institutions and accept responsibility for their decisions.

“The game does not decide who is right. It gives players the tools to build a civilization—and the responsibility to live with the consequences.”

Justice evolves with civilization

Formal law begins at Town rank

Hamlets and Villages cannot administer formal justice. An explicitly promoted Town is the first Settlement organized enough to establish both a Guard House and Courthouse. Population creates promotion eligibility only; it never changes the stored Settlement rank automatically.

10–25 active Citizens

Hamlet

No formal Justice buildings

26–60 active Citizens

Village

No formal Justice buildings

61–150 active Citizens

Town

Guard House + Courthouse

151–300 active Citizens

City

Expanded judicial administration

301+ active Citizens

Metropolis

Largest judicial administration

Town unlocks the Guard House and Courthouse; Cities and Metropolises expand judicial administration. Exact staffing counts remain a future implementation rule.

Appointment and jurisdiction

Authority follows the political hierarchy

1Town / Settlement

Mayor

Appoints Town Judge and Town Marshal

2County

Count

Appoints County Judge and County Marshal

3Duchy

Duke

Appoints Ducal Judge and Ducal Marshal

4Kingdom

King

Appoints Royal Judge and Royal Marshal

The Guard House

Marshals maintain public order. Within their jurisdiction they may arrest anyone they believe should answer before the Court, including another Marshal or the sitting Judge. Arrest is not guilt; it places the matter before judicial authority.

The Courthouse

Judges administer proceedings. A Marshal may investigate and present facts, but only a Judge may officially open a Court Case. The Judge decides whether the matter deserves a trial.

Jurisdiction is mechanically territorial. Town officials stop at the Settlement boundary, County officials at the County boundary, Ducal officials at the Duchy boundary, and Royal officials at the Kingdom boundary. Without jurisdiction, the arrest action cannot occur.

Marshals enforce lawful Court decisions; Judges hear cases and determine outcomes.

The heart of the system

Every case receives a Golden Messenger Court room

1

A player reports a wrong or a Marshal encounters one.

2

A Marshal investigates and presents the facts to a Judge.

3

The Judge alone decides whether to open a Court Case.

4

Opening creates a dedicated Golden Messenger conversation.

5

The Judge invites the accused, victim, Marshals, witnesses, lawyers, supporters, accomplices, or other relevant participants.

6

Participants present text or voice testimony asynchronously.

7

The Judge issues a verdict and sentence before the deadline.

8

The sentence is enforced and the concluded case enters permanent history.

The Judge administers the case conversation. Nobody must be online at the same time: testimony can be left today, answered tomorrow, and reviewed as one durable record. Case membership is invitation-based while proceedings are active.

The illustration communicates the intended Court experience. Canonical prose on this page governs case-opening authority, deadlines, bond terminology, privacy, and staffing.

Evidence and time

The Judge—not an algorithm—decides

Human judgment

There is no hidden evidence score and no automatic guilt calculation. The Judge evaluates testimony, arguments, explanations, witnesses, and supporting statements, then decides what they believe.

Conflict of interest

A Judge cannot judge themselves. If involved in a case or arrested, the appointing ruler removes or suspends them and appoints a replacement immediately. The replacement inherits the case, conversation, testimony, and participants.

Ordinary case1 real week maximum

No timely verdict means automatic release without penalty.

Capital case2 real weeks maximum

Execution as a possible sentence permits additional deliberation.

Consequences

Broad discretion, physical costs

DismissalWarningMonetary fineRestitutionImprisonmentForced laborRelease on bondExecution

Bond

A Judge may grant release on bond. Physical coins must be delivered to the Courthouse Treasury Chest. Only the Mayor or treasury-authorized officials may access them; the Court decides whether bond is granted.

Prison

Standard imprisonment requires the prisoner to serve the sentence. It creates no automatic labor requirement.

Forced labor

A Judge may instead require quarrying, timber cutting, mining, transport, public construction, or another lawful task. The Judge defines completion. All output belongs to the State and enters the Courthouse Treasury for government use, including victim compensation or public works.

Death is different

Only Justice may permanently execute a Character

Combat may cause unconsciousness, grave injury, robbery, or required medical treatment, but cannot permanently kill another player’s Character. Execution is rare, judicial, and irreversible. The estate then follows established House succession and the Character’s legacy continues through their heirs.

Review

Only death sentences may be appealed

Most judgments are final. A death sentence may travel to the next higher territorial Court when one exists. The higher Court reviews the prior decision before execution may proceed. Appeals are intentionally faster than original trials, but their exact deadline is not yet defined.

Town CourtCounty CourtDucal CourtRoyal Court

A permanent history

Nothing concluded is forgotten

Every concluded Court Case becomes part of the permanent historical archive. Every person officially added to it—Judge, Marshal, victim, accused, witness, lawyer, supporter, accomplice, or other invitee—is permanently associated with that case through their stable public Account-level identity, with the participating Character retained where applicable.

Future generations may read famous trials, notorious convictions, celebrated acquittals, and the legal history that shaped the world. Judicial history is not a temporary chat transcript; it is part of the living record of The City of Gold.